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8/27/2008 More on XNA 3D TransparencyNow i have achieved to get transparency both on models and modelmeshes , so if the model has transparent meshes in it they are also rendered transparent. so you can have transparency on separated objects and parts of objects it still has some problems when multiple transparent objects get overlapped, but its something Cheers and have fun 8/21/2008 Transparency Goodnessi managed to achieve very nice transparency with XNA on a couple of basic objects take a look:
the blue ball is inside of the big transparent ball and the other objects are behind cheers and have fun! 8/6/2008 Interesting results with XNA 2 BasicEffecti have been messing with the lighting that comes with the basic effect and with the appropriate settings you can get very interesting results, look at this screens: these 3 images are using only the included lighting of the XNA 2 BasicEffect with different settings in direction, intensity, diffuse and specular colors Cheers and have fun! 7/23/2008 Free 4 month XNA Creators Club Membership with Dream Build Play 2008if you are in the Dream Build Play 2008 contest you can win a free 4 month membership to the XNA Creators Club just by submitting your final game to the contest within the contest valid time period, which ends September 23 i think. this is a very nice incentive for everybody to continue developing its dbp game. Cheers and have fun!! 7/22/2008 Make Money with Xbox Live Community GamesFinally!!.. the details of the royalties and the way commercial games will work on Xbox Live community games this year holidays This is the official announcement: 6/21/2008 2000 views already!6/17/2008 FireFox 3 Releasedfirefox 3 has been released just a couple of hours ago with lots of nice improvements, and they are trying to break a guinness record for software with most downloads in 24 hours if you want to join the madness go here http://www.spreadfirefox.com/ Cheers! More on CoatlGDK: CamerasLately ive been working on CoatlGDK and the progress is good, a bit slow but good. for the moment i have a couple base clases and components i just finished a free camera and a target camera is almost done, i also want to do a chase / third person camera after this here is a pic: here is the free camera in companion with my model class, i made a gizmo mesh and oriented it correctly to give me an idea of which side is up , right you know. stay tune for more updates, soon i will start working on some bigger stuff Cheers and have fun! 6/7/2008 Getting Ready to start working on my DBP entry gameafter the announcement of the Dream Build Play contest, i have been preparing myself to start developing my game that will be sent as an entry to the dbp contest that will use the earliest versions of CoatlGDK as a base. i hope i will be able to finish something decent by september 23 which is the dbp contest final date to send your entries wish me luck!! Development of CoatlGDK continues and now will be hosted on CodePlexafter a brief break, im going to continue with the development of CoatlgGDK and see if i can release something usable in a decent timeframe currently CoatlGDK will be open source and will be hosted on codeplex currently theres nothing in there yet , but the url is : http://www.codeplex.com/coatlgdk - CoatlGDK Project Page on CodePlex it will have the new BSD License or maybe the MIT license, because the ordinary open source licenses like the GPL or LGPL just doesnt seem right for my taste at this moment. the project just started a couple of weeks ago , but was put on hold to take care of some other business , but now im going to continue developing it ,but dont expect any release soon also i have updated the CoatlGDK logo with this : Cheers! and have fun! 6/6/2008 Dream Build Play 2008 XNA Contest has begun!!Thats right, today the details of the dream build play contest has ben published. now focusing on xbox360 game development, they are also giving free 12 month trial membership to the xna creators clubs to people who registers for the contest to allow you to develop in your xbox360 even if you are not premium member, sadly people without an xbox360 console will not be able to participate.. there will be 75,000 dollars in prices!! the contest ends september 23 2008 , so go and start developing you cool games 5/27/2008 XNAnimation Librarya very nice animation library for xna has ben released by bruno evangelista on codeplex for skinned models and works with windows and xbox, go and check it out for yourself 5/16/2008 Microsoft World Wide TelescopeSurfing around i found out that microsoft released a very cool app, which gives you access to all the telescope imagery and space cartography from various famous telescope like the hubble, chandra and others. you can pan and zoom in the space imagery and explore stars,nebulas and galaxies, this definately is a software that is up to the scale of google earths awesomeness!! go here to get it, its Free and awesome!! World Wide Telescope official homepage 5/9/2008 Using XNA 3.0 CTP and Visual Studio 2008 to Develop and Deploy XNA 2.0 Projectsi have noticed that if you open a previously created XNA 2.0 project in visual C# 2008 with xna gs 3 ctp installed, it will work just fine. it will build and deploy succesfully in windows and xbox360 just fine, it will just reference xna 2 assemblies and the content pipeline correctly and allow the deployment to xbox360. the downsides are that the xna 2 project templates are not visible in visual C# 2008 so it still will not have full xna 2 functionality but almost i just tried to deploy the benjamin nitchke's xna racer to the xbox 360 and it all went just ok , so if you want to give it a try go ahead Cheers and have fun! 5/7/2008 XNA Game Studio 3.0 Community Technology Preview Released Todaythe XNA Game Studio 3.0 CTP was released today, so go and try it while still hot, this version as stated before will only work with visual studio 2008 express or higher like std or pro. this release is more focused to zune game development as xbox 360 is not supported in this CTP, only winodws and zune are currently supported. this is the text straight from the xna 3 ctp download page. " This release represents the Community Technology Preview of Microsoft XNA Game Studio 3.0, which enables hobbyists, academics, and independent game developers to easily create video games for Windows and the Microsoft Zune digital media player using optimized cross-platform gaming libraries based on .NET.
Cheers! 4/29/2008 Using XNA with Visual Studio 2008For those still interested in using XNA with visual studio 2008, remember that XNA 3.0 will work by default with visual studio 2008. but if you are one of those that doesnt want to wait, heres a solution http://www.codeproject.com/KB/game/xna2.0vs2k8.aspx http://xna-uk.net/files/folders/templates/entry985.aspx however those solutions are not completely functional as using xna 2 right now with visual studio 2008 makes you loose some functionality , for example all the content pipeline easy functionality as in 2005 will be lost, the content pipeline is a msbuild task.. you could do it from vs 2008 but not in a graphical way as the ide plugin that game studio installs by default in vs2005 for the content pipeline, also you loose all the xbox deployment functionality. so currently doing that is very unpractical , so my advice would be just stay with vs2005 for now and wait for xna 3 to get released and then you use vs2008 .. 4/16/2008 CoatlGDK gets a logo!4/15/2008 1000 Views!!today April 15 i noticed that my space has reached its first 1000 views, thats very very cool, lets hope more and more people visits my space and hopefully gets another thousand visits thank you for visiting my space and keep coming because there will be more posts and more news in the future with my current XNA project CoatlGDK so stay tune.. Cheers and Have Fun!! 4/8/2008 CoatlGDK has born , my XNA Engine long term projectCoatlGDK is the name of my new project which will be the engine that in the future my games will use. it will be a minimalistic XNA 2 engine and i say minimalistic to avoid saying it will have a huge lack of features hahahaha currently i have just placed the first building blocks of this long term project and start to setting the scene system and the base classes, right now it will be 100% based on BasicEffect rendering and when it gets a bit more complex maybe i will start messing with shader stuff heres a pic, really nothing spectacular right now hahaha just a couple of free models from turbosquid used to test what i have done so far :) i hope that sometime in the future this projects gets far enough to achieve a relatively decent level and maybe sometime in the future too it would help me to release a xbox game to the general public when xna gs 3 comes out Cheers and have fun!! |
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